top of page
Search
curcoldconlra1975

CGMA – Character Creation for Film Cinematics: Student gallery and interviews[^2^]



The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out\/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.\n"}'> COURSE OVERVIEWCOURSE OVERVIEW Course Trailer Character Creation for Film/Cinematics With Pete Zoppi WHAT YOU'LL LEARN The more you know, the better. Instructor Unleashing your creative potential Pete Zoppi \ Treyarch LECTURES BY Pete Zoppi Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.




CGMA – Character Creation for Film Cinematics




The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.


The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end thea course with discussions on and demonstrations about color theory, render manipulation, and post processing.Watch online or Download for FreeOrientation Room0102030405


The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.Table of ContentsWeek 1 Blocking out Character ModelWeek 2 Head of CharacterWeek 3 Body and ClothingWeek 4 Hard Surface Modeling of the CharacterWeek 5 Outfitting the CharacterWeek 6 Texture PaintingWeek 7 Texture Painting ContinuationWeek 8 Applying Textures to MeshesWeek 9 Rigging and Basic LightingWeek 10 Complete the Final Project


The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.


Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.


Info:The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.


This is my personal project i have done during CGMA character creation for film/Cinematic with Pete zoppii tried to use Xgen for hair , texture XYZ for skin texture and arnold for renderingHope you like it AdaWong_gray.jpg30005000 2.51 MBAdaWong_Posing-4.jpg21213535 2.25 MBAdaWong_Posing-3.jpg30005000 1.71 MBAdaWong_Face.jpg30723072 2.81 MB 2ff7e9595c


1 view0 comments

Recent Posts

See All

Comments


bottom of page